This will need improvement for the still in development Xbox One version of the game. ![]() You’ll settle into it, but it’s something simple to trip over, and it reduces the efficiency of what should be an enjoyable respite from the main game. Red icons indicate that there are new upgrades available for each player, but finding and equipping them doesn’t feel as straightforward as it should. It’s a shame that the menu system through the back end is a bit of a mess, even when considering that you’re navigating it with a mouse. I’m sure it’s what Cliffy B would have wanted. There’s something essentially cathartic to going into battle in bright purple armour. You can customise your armour or your Lancer’s paint job too if you fancy bringing a splash of colour to the typically dour world of Gears of War. You won’t want to lose them though, as they accrue experience and access to new abilities, just as your Heroes do.īetween each encounter you climb back into the Convoy – your mobile base of operations – to level your characters up, recruit new troops and open lootbox-styled equipment upgrade cases that you’ve found on your travels. The advantage they offer is that they don’t have to survive a mission for you to continue, while the loss of Gabe or his close friends ends in instant defeat. It’s the unit type for Gears icon Augustus ‘Cole Train’ Cole himself, though you’ll have to have unlocked him as a pre-order bonus.īesides the Campaign’s central Hero characters, you’ll recruit a set of Gears to join you in the field. They’re all pretty self-explanatory, though the powerful Vanguard type is capable of being a one-man army, with skills that allow them to heal at the start of every turn, heal when inflicting damage, and reducing the enemy’s effectiveness in battle. You have access to five different unit types – Vanguard, Heavy, Scout, Support and Sniper – and each of them has access to different weaponry, armour and skills. Again, it’s nothing new for the genre, but they serve as refreshing, if tough, counterpoints to the pitched battles elsewhere. They’re similarly very well done, bringing in instantly recognisable foes like the Brumak and having you face them down in an epic tactical battle. Barring the few Gears-specific wrinkles, this isn’t a revolution for the genre, but it is efficiently and admirably well put together. Units sit on Overwatch at the end of every turn, their accuracy diminishing the further away you are from your target, and you work your way through the landscapes with the aim of wiping everything that’s not human out. That’s partly due to how well Splash Damage and the Coalition have distilled the feel of the Gears universe, and partly because there’s very little here that you haven’t seen before in other turn-based games. Despite the fact that you’re doing it via a completely different control setup, in a new genre for the series, it still feels utterly familiar. You’ll aim to hunker down in cover, fire off a few rounds, time your reload, close emergence holes with a well-placed grenade, and finish off the nearest Locust with a visually brutal execution. ![]() In action, this is about as Gears-y as a tactical game could be. ![]() This being a Gears game, reloading also comes into play and you’re going to have to factor in how many shots you’ve got left in the clip along with everything else. Each unit has three actions as standard, and you burn through them to varying degrees depending on how far you move, what skills you engage and whether you shoot or not. You’ll be leading a small fire squad of four across the ruins of Sera through turn-based tactical battles. Gears Tactics is the lovechild of Gears of War and XCOM. It’s a proper Gears story, with all of the trappings that go along with it, it’s just that instead of hammering controller triggers, you’re going to be clicking things out of existence instead. Set straight after Emergence Day, we get to see the failure of Prescott’s destructive solution to the problem, and while the world burns you’re tasked with seeking out and putting a chainsaw to the neck of Ukkon, the chief geneticist of the Locust army. The game is framed by the opening throes of the Locust invasion.
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